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The same steps apply to any type of production, from an unpretentious slideshow with dissolves between each frame to a 3D extravaganza containing hundreds of carefullyarranged clips and effects. The Importer Import, on the left, is a preparatory step.

The Pinnacle Studio Importer provides tools for these tasks, along with a Snapshot feature for grabbing frames from video files, and a Stop motion tool for building up video frame-by-frame.

See Chapter The Importer for details. File menu import commands: Choosing Import from the file menu has the same effect as clicking the Import tab: it opens the Importer. The menu provides three other import-related choices as well.

Each Chapter 1: Using Pinnacle Studio 1 Page 14 of these opens a Windows file dialog to permit import of files from a hard drive or other local storage. The Exporter At the other end of the movie-making process is Export. By the time you get to this stage, the hard part of the task is behind you. The creative energy that went into making your movie has paid off in a production that now lacks only one ingredient — an audience.

The Pinnacle Studio Exporter helps you over that last hurdle with tools for taking your movie to its viewers, whoever and wherever they might be. Create a digital movie file in the format of your choice, burn a DVD, or upload directly to destinations in the Cloud like YouTube and Vimeo, or to your personal Cloud-based storage area in Box.

Turn to Chapter The Exporter to learn more. Preparing to create a video file in the Exporter. The central tabs The three central tabs, Library, Movie and Disc, are where most of your work in Pinnacle Studio takes place. The other tabs open the two project editors, one for digital movies, and the other for disc projects, which are digital movies enhanced with interactivity in the form of DVD menus. The Library The Library is a cataloguing and management tool for all the filebased resources — or assets — that you can draw on when authoring.

Almost all of the materials of your movie — video footage, music and audio files, and many specialized resources such as transitions and effects — originate as assets in the Library. The Library uses watchfolders for keeping up automatically with the changing population of media files on your system.

On the watchfolders page of the Pinnacle Studio Setup control panel, enter the names of your media directories, especially those that you update frequently. Thereafter the Library will scan those directories regularly for changes, and update itself as needed. Main view: When you click the Library tab, the Library takes over the main window. The primary purpose of the compact view is to allow assets to be brought into a movie or disc project from the Library by drag-and-drop.

The main view of the Library consists of navigation controls for exploring the catalog structure left and a browser for examining and selecting assets right. When used from the main view of the Library, the Player opens in a separate window.

When the compact Library is used, an embedded version of the Player appears in the same window. Previewing a Library video asset in the resizable Player window, with full transport controls including a shuttle wheel. You can work in the main window while the pop-up Player is open. For comprehensive coverage of the Library and its uses, please see Chapter 2: The Library. The next step The next step, once you know your way around the Library and have made any changes needed to the default set-up, is to start creating a movie.

There are two ways to go about this. The usual way: If you want to exert detailed control over the way media assets are used in your production, you will usually start building your movie or disc project from scratch in one of the two project editors. These are described below. The easiest way: For ultra-quick results, the Library offers another way.

Clicking the SmartSlide or SmartMovie tools at the bottom of the Library main view opens an extra tray of controls. With either of Chapter 1: Using Pinnacle Studio 5 Page 18 these you select some visual media assets to serve as the basis of the project, choose music for a soundtrack, and make a handful of other customizations.

Then the software takes over, automatically generating a full-scale Pinnacle Studio project containing the media and options requested. You can export the project immediately, or edit it further by hand as you choose. If you are working on a disc production specifically, you can immediately start work in the Disc Editor, which is just like the Movie Editor but has extra tools for creating and setting up DVD menus.

The Disc Editor is described in Chapter 9: Disc projects. Once your movie is completed, you can export it to the Disc Editor and add the menus. The Movie Editor and the Disc Editor exist side-by-side, but apart from the export feature just mentioned, they do not interact. If you want, you can have a regular movie project and a disc project loaded simultaneously, and switch from one to another at will.

In both the Movie Editor and the Disc Editor, a multitrack timeline occupies the lower part of the display. Timeline editing, a central activity in project authoring, is covered in detail in Chapter 3: The Movie Editor. The media editors Additional windows are often needed for working with particular types of media.

In general, you can open an editor window appropriate to any asset or clip by double-clicking the item. Corrections from the Library: The editors for the standard media types of video, photo and audio are particularly important. When invoked from the Library by double-clicking an asset , each of these editors provides a suite of correction tools appropriate to its media type.

These tools can be applied directly to Library assets in order to remove camera shake from video, trim unwanted material from a photo, or suppress audio hiss, to give just a few examples. When a correction is applied to a Library asset, the media file is not modified. Instead the correction parameters are saved in the Library database. They can be altered at any time, or removed, as your needs dictate.

The corrections you make in the Library are brought with the asset when you add it to your timeline as a clip. Corrections from the timeline: When you open one of the standard media editors by double-clicking a timeline clip, the correction tools Chapter 1: Using Pinnacle Studio 7 Page 20 are again available, but in this context they apply only to the clip in the project, not to the underlying Library asset.

Transitions let you punctuate the passage of one clip to the next with anything from a barely perceptible dissolve to an audienceawakening flare. Effects range from the practical Brightness and contrast to the theatrical Fractal fire. They can be animated with keyframed parameters to any degree of complexity, providing innumerable ways to add creative interest to your productions. Some effects are particularly designed for 3D material, and it is even possible to give a 3D appearance to 2D footage using the S3D depth control.

Pan-and-zoom: The Photo Editor provides one more tool, pan-andzoom, of its own. Like the effects just discussed, pan-and-zoom can be animated with keyframes to create any desired combination of simulated pan and zoom camera moves within the boundaries of a single photo.

The Correction tools, and the media editors in general, are the subject of Chapter 4: Media editing: Corrections. The effects, and the pan-and-zoom tool, are described in Chapter 5: Media editing: Effects.

The Player The Player is a preview screen in which you can examine Library media, play back your movie project, work on disc menus, and much more. In each window or context in which it is used, the Player exhibits somewhat different controls. The various stereoscopic 3D viewing modes are discussed on page Pinnacle Studio Projects The movies and discs that you create in Pinnacle Studio are distilled from the projects that you build on the timeline of the Movie Editor or the Disc Editor.

To manage projects, Studio must keep track of everything that goes onto your timeline, and all the editing decisions you make with regard to trimming, adding effects, and much more. Much of this information is stored in the project file, which is in axp Studio Movie format. In order to conserve hard drive space when dealing with files that can be very large, the project file does not include the media items in your movie.

For these, only their location in the Library is stored. It may be the only one you need. Sometimes, however, it is convenient to have all the resources recruited for a project gathered into a single, manageable unit for hassle-free archiving, file transfer or upload. This is the purpose of an alternative file format, the axx Studio Project Package , which contains in a single file all the materials your project uses, including media items. Of necessity, files in this format are considerably larger than standard project files.

Studio seamlessly unpacks the project, creates a new Library entry for the unpacked version, and opens it for editing. While the viewer groups files under their physical storage locations such as hard drives, the Library groups Chapter 2: The Library 11 Page 24 assets under their type — video, photo, and so on.

In other respects, the tree view concept for accessing subgroups of assets is virtually identical and should feel immediately familiar. In addition to audio, photo and video files in standard formats, the Library includes specialized auxiliary media like titles and disc menus. They are found, along with transitions, filters and other effects, in the main category called Creative Elements. The Library can easily manage large media holdings such as are often found nowadays even on a home system.

All of the dozens of media file types usable in Pinnacle Studio can be browsed, organized and previewed within its integrated interface. Assets are displayed either as icons or text records within collapsible folders that stack up in the Library Browser. Adding assets to a project Two views of the Library are found in Pinnacle Studio. The Main view takes over the application window when you click the Organize tab.

It uses the full available space to provide as much information as possible. To open the Main Library view, click the Organize tab at the top of the Pinnacle Studio application window. The Compact view of the Library is a panel, either docked as in the Movie and Disc project editors or floating as in the Title Editor.

The Compact view retains the full functionality of the Library. Its 12 Pinnacle Studio Page 25 primary purpose is to allow you to bring Library assets into a movie or disc project with drag and drop. The current set of Library tabs, and the contents of the Browser, are common to all views of the Library. For instance, if you are browsing in a particular folder of disc menus in the Main view, that same folder will be open in the Compact view if you now switch to the Movie Editor.

Correcting media files With regard to technical quality, media files are not all created equal. Occasionally, you do come across the perfect photo, clip, or sound effect. More often, though, the photo needs cropping, the video is shaky, or the sound starts with an annoying hiss. Often, however, an even better solution is to apply the correction to the Library asset itself, before adding it to a project. That way, any production using the asset will start with the corrected version, not the unsatisfactory original.

Such corrections can quickly be made by opening media editors from the Library. The file underlying the corrected asset is not modified: instead, the correction parameters are stored in the Library database and reapplied whenever the item is displayed or used. Instant gratification: SmartSlide and SmartMovie In addition to the core functions mentioned so far, the Library offers a matching pair of tools for automatically constructing a complete project using media resources you specify.

Just select some photos or video sequences, enter a few settings, and start. You can output the project Studio generates without further modification, or refine it with manual editing as you prefer.

What exactly does the Library contain? The full range of assets that you can draw on for your projects is summarized by the four main branches of the Asset Tree. Each branch is further divided into more specialized subsections. The All Media branch contains the standard media files on your system in subsections named Photos, Video, and Audio.

Many standard file types are supported. The purpose of the fourth subsection, Missing media, is described below. You can open a project right from the Library and begin editing it, or you can add it to the timeline of another project to serve as an ordinary clip. Collections are custom groupings of Library media. The more time you spend on media management, the more you will probably use Collections. They can serve as temporary holding places while you work, or for classifying and setting aside media for later use.

Collections may be automatically generated, but most are user defined. Hierarchically-organized Collections are also supported.

The top-level Collections in the hierarchy are used as subsections of the Collections branch. The Creative Elements branch is shown open in the illustration at right, revealing its subsections. Each is either a type of special effect Effects and Transitions , or a special media type. Ready-to-use, royalty-free collections of all seven types are included with Pinnacle Studio. Rather, it keeps track of their names, locations and properties in an internal database. The information stored also includes any tags and ratings with which you have annotated particular items, and the parameters of any correction filters you have applied.

The database The files that make up the Library database are stored in a folder with single-user rather than shared access rights under Microsoft Windows.

If Pinnacle Studio is used on your computer by multiple users with individual log-ins, a separate Library will be created for each. Missing media Operations like adding, removing and renaming a Library asset are database operations that have no effect on the media file itself. When you remove an asset from the Library, an option on the confirmation dialog box does let you go one step further and delete the actual file as well, but the option is off by default — you have to specifically request the action.

By the same token, when you delete or move an asset file in Windows Explorer or another application outside of Pinnacle Studio, the database record of the file continues to exist. If the file still exists, but has simply been moved to another folder or device, relinking it to the Library is easy.

The Asset Tree is described below page Location tabs Editing a video project involves coordinating the various media and other assets at your disposal. Like a web browser that uses a row of tabs to allow flipping effortlessly amongst multiple open web sites, the Library lets you create and configure location tabs as you work. The tabs provide direct access to each of the various locations in which you are currently working. Here three tabs give access to media required by different parts of a disc project.

The mouse pointer is poised to create a new tab. To close a tab, click the x icon to the right of the tab caption. To set the location of the current tab, click a name in the Asset Tree. Changes you make to viewing and filtering options while the tab is active are retained between accesses. When you select a location in the Navigator, the folder name appears on the caption of the active location tab, and its contents are displayed in the neighboring Browser.

In the Main Library, shown here, the Navigator occupies the lefthand pane of the workspace. The Group By menu The header line of the All media branch offers a small dropdown menu of options to control how the groupings within each subsection of the branch are created. When you group by folder the default , the folder structure corresponds to actual directories on Chapter 2: The Library 17 Page 30 your hard drive, flash drive, or other file-system device.

Some standard folders are included by default; you can add others at will using the watchfolder system. Grouping by folder is shown in the Main Library illustration above. When you use another grouping, by rating, by date or by file type, exactly the same asset files are listed within each subsection as with the by folder grouping.

Grouping by rating, for example, divides each subsection into six virtual folders. In the inset illustration above, the Photos subsection of the All Media branch is shown grouped by file type. The bottom-level folders in the Navigator are displayed in the Browser right. The add collection button The Collections branch does not exhibit a group by menu. Inside a Collection, any asset can rub shoulders with any other.

One special Collection, with the name Latest import, is automatically updated after each import operation to display the media added. Immediately after importing, you can turn to this Collection and start working with the new material. Another automatically-generated Collection is Latest Smart Creation, which stores the media you selected for your most recent SmartSlide or SmartMovie production. Chapter 2: The Library 19 Page 32 Collection operations To create a new Collection, click the icon in the header line of the Collections branch and enter a name in the provided text field.

Complete the process by pressing Enter. Drag and drop: Collections can be organized in the Navigator with the mouse. A dragged Collection becomes a subcollection when dropped upon another.

Displaying collected assets Clicking the name of a Collection causes it to be displayed in the Browser. New Timeline Efficiencies. Work more effectively with new Clip Nesting and keep your timeline organized.

Easily group multiple clips to decrypt your timeline or apply transitions and effects collectively. Improved controls on keyframing allow you to customize transitions and effects precisely. Correct color and set your video tone with full-Color Grading controls, now including presets for LUT profiles and enhanced keyframing options for more accurate adjustments.

Copy and paste color attributes across clips save time. Use new capabilities of the Selective Vectorscope to optimize color correction in your video for a specific area. For a more natural look, adjust skin tones, correct colors between clips, and more. Use new export options to fit every workflow.

Your Keygen. Pinnacle Studio Ultimate delivers the power and speed to create professional-looking HD and 3D videos and multimedia. Edit anywhere on an unlimited number of tracks with integrated cloud access and Pinnacle Studio for iPad1 project importing. Organize, tag, and rate your favorite clips and music with the built-in media library. Enhance and correct movies, photos and audio right inside the media library.

Store projects and clips in the cloud to access anywhere, anytime—includes 50 GB3 of cloud access free from Box. Other controls let you restrict the display further by filtering out some of the assets in the chosen location. Each location tab maintains its own set of filters, so any change of filtering settings affects the current tab only. To use the filter, simply click on the star that represents the minimum rating you want to bother with.

The default filter setting is to show all assets regardless of rating. To deactivate just the rating filter click the last selected star or double-click any star. In this close-up, three stars are highlighted, meaning that only assets with ratings of three stars or better are on display.

Here the mouse pointer is poised to click the fifth star, which would set the rating filter to hide all but five-star assets. To return to viewing 2D assets as well, click 3D again. Filter by tags Another way to narrow the field of displayed assets is with filtering by tags. Tags are keywords that you can assign to assets as you work. Once tags have been defined, you can use them in several ways to control which assets are displayed by the Browser.

Search At the top right of the Library is a search field that gives one further way to filter the display. As you begin entering your search term, the Browser continually updates the view to include only those assets with text that matches your search term. Even when multiple terms are separated by spaces, partial-word as well as whole-word matches are allowed in each term.

A dropdown list lets you choose whether the search will be satisfied if even a single search term matches the asset text, or if all terms must match for the asset to be accepted. Chapter 2: The Library 37 Page 50 Inadvertent filtering The various filtering methods can be combined at will. When an item is unexpectedly missing in the Browser, verify that filters are inactive.

A filter alert like the one shown here is displayed at the top of the Browser whenever filtering is in force. Click the x icon at the right-hand end to clear all filtering at once. Tags The Library is capable of handling a great number of asset files, sometimes far more in even a single folder than can be viewed conveniently. The Browser therefore provides a number of methods of winnowing out irrelevant assets from the display. One method of streamlining the display of assets in the Browser is filtering by tags.

A tag is simply a word or short phrase that you think would be useful as a search term. It is up to you whether you assign tags to your media, but if you do, they provide a powerful way of selecting assets to display. Tag management and filtering Management of tags, and filtering by tags, are handled in a panel that appears when the Tags button at the top of the Library is clicked.

At the top of the tags panel is a text box for entering new tag names. The panel also lists all the tags you have defined so far, lets you delete or rename them, and lets you choose which assets you want displayed in the Library.

Creating, renaming and deleting tags To create a new tag, click in the text box at the top of the tags panel and type in your tag. Select the media that you want to tag, make sure the Apply the tag to selected media box is checked, and click the Create new tag button beside the text box.

There is no limit to the number of tags you can create. To apply an existing tag to all currently-selected assets in the Browser, click the tag name. Selecting multiple assets to tag makes the process much more efficient than if you could tag only one item at a time.

Hovering over a tag reveals the Rename and Delete buttons. Clicking the tag itself applies it to any currently-selected assets. Chapter 2: The Library 39 Page 52 Hovering the mouse over a tag reveals the controls for renaming or deleting the tag.

To rename, click the Rename icon, type in the new name, and press Enter. Click the Trashcan icon to delete the tag. To delete all tags at once, use the Delete all tags button at the bottom of the panel.

If you are deleting a tag that is in use, you will be given a chance to back out of the operation. Under the second choice, you will see the tags being resorted each time one is checked or unchecked.

Filtering with tags Beside each tag name listed in the panel is a Filter icon that you can use to narrow the set of items displayed in the Browser. As you check and uncheck the tags, the view updates automatically. The exact effect of your selections depends on another control, the Match dropdown just above the tags.

The list provides three options. None displays only assets that have none of your checkmarked tags. Photos with neither tag will be hidden.

Full selects only the assets that have all your tags. Now with the same boxes checked you should see only those photos in which at least one cat and one dog appear. To turn off all filtering at once, click the x button at the right hand end of the orange bar. The art of tagging There is no prescribed way of using tags.

The best way to use them — if you do — is the way that works best for you. Consistency is important, however. The more faithful and systematic you are about assigning tags to your media, the more useful they will be. Since the idea is to locate an asset quickly when you need it, tags should be chosen to work well as search terms. With family photos, your tags might include the names of the people in each shot.

For vacation video scenes, tags naming the locations visited would probably be useful. Correcting media You can apply the media correction tools in the Video, Photo and Audio editors directly to Library assets. This kind of editing does not change the underlying files. Instead, the editing parameters are stored in the Library database and are reapplied whenever the asset is recalled.

See Chapter 4: Media editing: Corrections for details. With video footage, for example, the Adjustments group of tools allows you to override the Library-assigned aspect ratio, interlace mode and stereoscopic 3D format. Dividing raw files into scene-length portions can make some editing tasks much less cumbersome than they would be otherwise. The time required for scene detection varies depending on the length of the clip and the detection method selected.

A progress bar keeps you informed of the status. To initiate scene detection, select one of the methods on the Detect scenes context menu command for video assets. By date and time: This option often results in logical scene boundaries that reflect your intention while shooting.

In many digital recording formats, such as DV and HDV, a discontinuity in the recorded timecode data occurs whenever the camera is restarted after being stopped. These shooting breaks are treated as scene breaks under the option. By content: Under this option, the scene detection tool analyzes the image content of the material frame by frame, and establishes a new scene whenever there is an abrupt change in content.

However, a quick pan or rapid movement across the frame may produce some unneeded breaks. By time interval: In this variant you define the length of the scenes to be created. A small editing window opens for entering the desired value in hours, minutes, seconds and milliseconds. The scene duration has a one second minimum. Press Enter to confirm your input. Show the scenes To show the catalog of scenes for a particular video file, either select Show scenes from its context menu; or select the clip, then click the Scenes view button that appears at the bottom right of the Library.

The orange bar at the top of the Browser alerts you that scene view is active. At the right hand end of the bar is an x button you can use to terminate the mode. Clicking the Scenes view button again has the same effect. A single video file can contain many scenes. This makes the footage easier to manipulate during editing than if it were treated as a single segment. During editing, scene clips behave identically to other video clips. In the Library Player, navigate within the clip to each frame where a scene break should occur, then click the Split scene button.

To remove individual scenes, select one or more scenes then press Delete. The created production will include animated transitions, a full music soundtrack and eye-catching image effects. At the bottom of the Library window, just click SmartMovie. To begin, select from the Library a series of photos or video files. Your music might come from digital audio assets already in the Library, or you can cook up a soundtrack on the spot with the ScoreFitter tool. That might be all it takes, though you can work on the project further with manual editing if you wish.

Once you have a final product you like, it takes only a few clicks to burn it onto a disc or save it as a file for other uses, such as upload to the web. SmartMovie for slideshows The SmartSlide controls are presented on a panel that slides up into the window from below. It contains three subpanels. The leftmost of these presents information about SmartSlide, and advice on how many files to include. The center subpanel is a storage area with bins for photos and other images top and audio.

The right subpanel contains controls for customizing the show. Drag thumbnails within the storage area to get the order you want. Continue adding further images until you are satisfied. To add music, drag one or more sound files to the lower bin in the storage area.

Alternatively you can click the clef button in the bottom left corner of the audio bin to create a music soundtrack in ScoreFitter. Preview, edit and export Once your media are in place, click the Preview button on the footer bar below the tool.

The project is created and presented in a preview window. If necessary, you can return to the SmartSlide tool to modify your media selections. When you click the Preview button, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you look at a SmartSlide or SmartMovie preview. The Edit button brings your slideshow to the Movie Editor timeline for detailed editing.

The video settings button on the settings panel below provides access to these. When the presentation is the way you want it, click Export to burn a disc or create a file for upload.

The storage area The photos in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset. Both bins support multiple selection, drag-and-drop reordering, and a context menu with just two commands: Chapter 2: The Library 45 Page 58 Delete selected: The selected media are removed from the SmartSlide production.

They remain available in the Library for other uses. Shortcut: Delete. Any modifications you make to the media apply only within this SmartSlide production. Shortcut: double-click. SmartSlide settings The settings on this subpanel customize the SmartSlide production. The settings entered will be used the next time the slideshow is generated. The video settings button lets you set up the timeline options that will apply if you take the production into the Movie Editor.

The clear project button removes all media from the project and returns to default settings. Title: Enter a caption to be used as the main title of the slideshow. Pan and zoom: Checking this option enlivens your presentation with simulated camera moves. Fit image: Check this option to enlarge images that are too small for the selected format.

For a more flexible approach, you can also consider correcting the asset with the Crop corrections tool. Again there are three subpanels. The leftmost presents information and advice concerning your SmartMovie. The center subpanel is a storage area with bins for video and photos top and audio. Adding media The visual elements in your SmartMovie can include photos and other still images along with the video. Drag the assets you want to use from the Browser into the upper bin in the storage area.

You can also drag thumbnails within the storage area to get the order you want. Continue adding further material until you are satisfied. As media are added, the total running time of the source material is displayed in the top-left corner of the bin.

This is not necessarily the length of the resulting movie. Chapter 2: The Library 47 Page 60 Preview, edit and export Having placed your media, click Preview on the footer bar below the tool.

The project is created and opened in a preview window. If necessary, you can return to SmartMovie to modify your media selections. The analysis phase of generating a SmartMovie may take some time to complete the first time the material is analyzed. Full rendering of the project, with progress indicated by shading on the time-ruler of the Player, may introduce an additional delay before a fully-detailed preview is available.

When you click Preview, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you generate a SmartSlide or SmartMovie preview.

The Edit button brings your production to the Movie Editor timeline for detailed editing. The storage area The visual assets in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset. Both bins support multiple selection, drag-and-drop reordering, and a short context menu: Delete selected: The selected media are removed from the SmartMovie production. Any modifications you make to the media apply only within this SmartMovie production.

SmartMovie settings The settings on this subpanel customize the SmartMovie production. At the bottom are buttons for adjusting video settings for the generated project, and for starting over. The settings entered will be used the next time the movie is generated.

Title: Enter a caption to be used as the main title of the movie. Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset.

Fit image: Check this option to enlarge material that is too small for the frame format of your project. Video volume: Set the volume of the original audio in the video segments. For a soundtrack of background music only, set to zero. The editor brings together three main components: The Library, in its compact view, provides the assets available to your project.

The timeline lets you organize the assets as clips within a schematic representation of your production. The Player lets you preview Library assets before adding them to your project. It also lets you view — on a frame-by-frame basis if you like — how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc, transfer it to a device, or upload it to the Internet.

Along with the Library, the timeline of your project, and the Player, the Movie Editor window provides a variety of tools and panels for creating and editing titles, adding effects, and other purposes. The compact Library The compact view of the Library, which uses the top left of the Movie Editor screen, is a core feature of the editing environment.

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